Version 2.0.1 changes:
 - Corrected powergrid requirements of Heavy Capacitor Booster II
 - Added Capacitor Flux Coil II
 - Fitting panel is locked by default
 - Raven State Issue and Tempest Tribal Issue added
 - Tracking Links now affected by Long Distance Jamming
 - Remote Sensor Boosters now affected by Sensor Linking
 - Warhead Rigor Catalyst rigs are affecting only Standard, Heavy and Cruise missiles
 - Flycatcher bonus to rockets is working propertly now
 - Reflected all changes of 34381 patch except new hardwiring-related

Version 2.1.0 changes:
Interface improvements:
 - Modules and drones can be fitted to the last active setup or removed by double-clicking on them
 - "Change Affecting Skill" menu item now include skills which affect module through ship bonus and skills which affect ship itself when menu is opened with no slots selected
 - Added menu command to open module market group
 - Added options to duplicate setup and copy it to clipboard
 - You can now open multiple Setup Windows for the same ship
 - Default state of newly added drones can be active or inactive depending on character skills and already active drones
 - Added "Window" menu listing all opened windows
 - It is now possible to right-click select items in Character Editor
 - Implant management interface improved
 - Character with all skills at level 5 included in program files
 - API skill import now should work with proxy
 - Setups Window size saved between sessions
 - Added "Optimal" column showing module optimal and falloff
 - Added ability to create custom damage type ratio profiles via right-clicking tanking icon in Setups window
 - "Affected By" section of Information window now lists implants affecting module or charge
 - Modules now can be dragged between the slots. When dragging with right mouse button you can move, copy or swap modules
Bug fixes:
 - Issue with Setups window not fully visible in 120 dpi mode has been resolved
 - Main window position is saved correctly now (this is also should fix the issue with main window placed off screen on multimonitor systems)
 - Fixed errors with saving\loading of drones
 - Fixed bug which might be the cause of 'Cannot open /icons/other/ship.ico' error on startup (but I can't be sure because I was unable to reproduce this error)
 - Icons should now display correctly on high color desktop modes (Those who got corrupted icons using true color modes should try to enable "Force high-color icons" option in Preferences)
Fixed errors in database and additions:
 - Added all missing hardwiring implants
 - Added faction f.o.f. missiles
 - Fixed misprint in Caldari Navy Terror Assault Missile. It does 115 damage now instead of 15
 - Interdiction Sphere Launcher does not take missile slot anymore
 - Damnation optimal bonus is 10% per level now
 - Vexor Navy Issue got third rig slot
 - Weapon Upgrades skill now affects Smartbombs
 - Tech 2 Medium and Heavy Capacitor Boosters now have correct 12 seconds activation time
 - Fixed bug with some Tracking Computers not affecting hybrid turrets
 - Corrected Covert Ops bonus on scan duration
 - Fixed Gravity Capacitor Upgrade rigs 
 - Corrected powergrid requirements of Medium Capacitor Booster II
 - Armageddon Imperial Issue now has correct powergrid
 - Particle Dispersion Augmentor rigs now receive proper stacking penalty
 - Fixed errors in damage of Arch Angel EMP M, Arch Angel Phased Plasma M and Republic Fleet EMP M
 - Megathron Navy Issue now has 350 calibration points

Version 2.2.0 changes:
 - Exception on skill change through "Change Affecting Skill" menu when Character Editor isn't open should no longer occur
 - Corrected CPU and capacitor usage of Large Shield Transporter II
 - Error with the names of Ancillary Ballistic Screen Stabilizer I and F-S8 Relativistic Deflection Shield Induction I fixed
 - Fixed error with Targeting System Subcontroller rigs
 - Missing mining modules added
 - Nightmare and Rattlesnake now have working bonuses to Siege Launchers
 - Crusader bonus on capacitor use by lasers fixed
 - Added ability to change default sorting order for modules on fitting panel by clicking column headers
 - Ship agility and mass represented by the new "Align Time" parameter which shows approximate time required to gain 75% of top speed from zero speed

Version 2.3.0 changes:
 - Missing skill indicator now checks drone skills too
 - Remote Sensor Booster II cpu requirements corrected
 - Low Friction Nozzle Joints rigs agility bonus and Shield Rigs signature penalty are now stacking penalized
 - Removed stacking penalty from Discharge Elutriation and Algid Administration rigs
 - Fixed situation when some skills appear in "Change Affecting Skill" menu while they shouldn't
 - Fixed Cerberus bonus on missile flight time
 - Fixed Siege Module damage bonus
 - Errors in Velocity and Explosion Velocity attributes of light missiles have been fixed
 - Added mothership bonus to Projected ECM CPU usage
 - Fixed bug with gang skills affecting ammunition penalties
 - Shield Upgrades skills affects Shield Resistance Amplifiers now
 - Error with Interdictors having same ROF penalty as destroyers fixed
 - Exequror bonuses are now working correctly
 - Faction XL ammo have been added
 - Database updated to Revelations 2.2

Version 2.4.0 changes:
 - Chimera now uses Caldari Carrier skill for her bonuses instead of Amarr Carrier and has 400 calibration points
 - Maelstrom calibration points corrected
 - Wasp EC-900 has a proper name now
 - Hardwiring - Poteque Pharmaceuticals 'Prospector' PPH-1 was inpropertly named
 - Stacking penalty from Mining Upgrades has been removed
 - Fixed Eris bonus to Thermal rocket damage
 - Hybrid Turret optimal bonus on raptor was incorrectly set as 10% instead of 50% (equivalent of 2% per frigate skill level instead of 10% per level). This has been fixed.
 - Corrected activation cost for Tech II Energy Transfer Arrays
 - Skiff and Mackinaw shield resistances corrected
 - All mining barges had a wrong reduction bonus of ice harvester cycle duration which was removed
 - All skills and implants affecting non-capital remote armor repair systems and shield transporters now affect capital variants as well
 - Khanid Navy modules and faction Heavy Assault Missile Launchers have been added
 - Guardian and Basilisk power reduction bonuses now affect Nosferatus and Neutralizers as well
 - Exequeror bonus on Remote Armor Repairers range fixed
 - Bonus from Energy Grid Upgrades to T1 micro capacitor batteries has been removed

 - Drones are now can be used as Projected Effects
 - Change Affecting Skill menu items now have icons showing skill level of current character
 - Modules on fitting panel can have colored backgrounds to distinguish between slot types
 - New option in preferences allows slots in Setups Window to be divided in groups (requires Win XP or higher)
 - Different options for autosizing of columns in Setups Window have been added
 - Setup export now includes ship and setup names, charges and drones
 - Import of setups posted in EFT export format is now possible: to do it you need to copy setup text (with ship\setup name header) from forum for example and switch back to EFT - it will scan clipboard and if setup is recognized you'll be given an option to add it.
 - Added 2 new special categories to Fitting Panel: Favorites and Recently Used. To add the module to Favorites or any of its subgroups drag it from module list in Fitting Panel to the corresponding item in category tree (Fitting Panel must be locked to do this).

 - Database updated to Trinity

Version 2.4.1 changes:
 - Heavy Interdictors optimal bonus on Warp Disruption Field Generator now working
 - Error in optimal of Monopulse Tracking Mechanism I fixed
 - Capital Shield Booster shield bonus increased to 7200 shield per cycle
 - Rocket Fuel Cache Partition rig bonus is affected by stacking penalty now
 - Capacitor and Shield recharge rate peak changed to 2.5*Capacity/RechargeTime
 - MWD capacitor penalty reduction bonus on Hyena fixed
 - Modules with scripts and civilian turrets no longer cause errors with "Include reload time in DPS" option enabled
 - Deleting setup which has projected effects on itself no longer causes error

Version 2.5 changes:
 - Error in Armor EM Hardener I CPU requirements has been fixed
 - Triage module now gives correct bonus to Capital Remote Armor and Hull Repairers
 - Warp Disruption Field Generator recieves bonus from Propulsion Jamming skill now
 - Cerberus Missile Flight Time bonus changed to affect Heavy Assault Missiles as well
 - Error with Gallente Transport ships which were getting Repair Amount bonus instead of Repairer capacitor need reduction bonus has been fixed
 - Centurion implants have been fixed so they are correctly affecting all electronic warfare modules, and not just ECM
 - Tech II ECCMs are now available
 - Stacking penalty from Optimal and Falloff rigs has been removed
 - New versions of ships with pending changes from Trinity 1.1 available in the last folder of Ship browser

 - New option "Save as image" added to setup menu. It saves setups window image as JPEG file in EFT directory and copies path to it into clipboard.
 - New function acessible through right-click menu of Scan Resolution icon displays lock time of current ship setup on different ships
 - Price information now can be automaticly downloaded from Eve-Central.com. By default this feature is off and can be enabled in the Preferences. Prices can be set manually by doubleclicking "Price" line in the item information window.
 - Proxy authentication available in the test mode. To try to use it EFT must be launched from shortcut with /ProxyAuth Login:Password switch where Login and Password are your credentials for Proxy access separated by the colon.
 - New type of program window for DPS graphs available. Opened setups can be added as targets or attackers in the DPS graph window via right click menu. Graphs will be build for each possible attacker-target pair from the list. Transversal contribution sliders allow to set relative movement of attacker and target - they control which percent of max velocity is a transversal.
 - Ship bonuses made available for review from Setups window as a tooltip of question mark icon in upper-left corner of the window
 - Duplicated setup can be shown in a new window if such option used during naming of new setup

Version 2.5.1 changes:
 - ECCM Projector II CPU requirements corrected
 - Cap boosters get their ability to be overloaded
 - Misprint in name of Berserker SW-900 fixed
 - Drone Durability Enhancer rigs now working
 - Optimal and Tracking weapon rigs now recieve stacking penalty between themselves and do not get stacking penalty when used with Tracking Enhancers and Tracking Computers
 - Optimal and Falloff parameters added to Remote Sensor Boosters
 - Added new lock speed presets for drones
 - Fixed some errors which can appear when using DPS graphs and ship setups with drones
 - Sentry drones supported by DPS graphs now
 - Added text indicators below CPU and powergrid usage bars which appear if everything can be fitted with CPU or powergrid implant and state required implant type
 - Image quality for "Save as image" option has been increased
 - Database updated to Trinity 1.1

Version 2.5.2 changes:
 - Ships with resistance bonuses didn't get their bonus values adjusted according to the changed resistances. This has been fixed
 - New format of API import is supported

Version 2.6 changes:
 - Medium Pulse Laser Specialization requires Small Pulse Laser Specialization instead of Small Beam Laser Specialization now
 - Error in shield resistance bonuses of Damage Control II fixed
 - Information Warfare Link - Electronic Superiority has its bonuses corrected and given a bonus to Tracking Disruptors falloff
 - Lock speed formula changed to more preciese one
 - Speed penalty from armor rigs now affected by stacking penalty
 - Scan Resolution Sensor Booster script has a proper name now
 - Missing Rorqual bonus to Capital Shield Transporters range has been added
 - Target painting drones got their bonuses fixed
 - Capital Energy Transfer Arrays now recieve bonus from Energy Emission Systems skill
 - Naiyon's Modified Magnetic Field Stabilizer CPU and damage bonus values have been fixed
 - Terachi officer items were renamed to Makur's items to reflect undocumented change from some of the earlier patches
 - Passive Targeter II have been added

 - Freighters have been added
 - Maximum warp distance parameter is now shown in the tooltip of Warp speed indicator
 - It is no longer possible to get an error by clicking Show Info of "No implant" item in Character Editor
 - Item price in info window now includes commas as thousands separator

 - Database updated to Empyrean Age

Version 2.7 changes:
 - Added missing max target bonuses to signal amplifiers
 - Omen Navy Issue CPU output fixed
 - Megathron Federate Issue parameters corrected
 - Scythe bonus to the tracking links fixed
 - Wyvern bonuses have been corrected so they are not bound to Amarr Carrier skill anymore
 - Hybrid and Energy Discharge Elutriation rig bonus values fixed
 - Large Tech 2 smartbomb activation cost, powergrid requirements, range and damage values updated
 - Nighthawk missile bonuses adjusted so they affect all types on missiles
 - Tracking Disruptor effectiveness bonuses on some amarr ships and on Tracking Diagnostic Subroutines rigs now affect falloff too
 - Wrong skill requirements of ECCM - Magnetometric II fixed
 - Stasis Drone Augmentor rigs have been added
 - Overload bonuses to armor repair amount, shield boost amount and ECM effectiveness are stacked with other modules now
 - New column showing heat simulation results appears if any module set to overload state. For overloaded module it shows average time until it offlines. For other modules is either shows time until module offlines or damage amount module will get if all overloaded modules offline before module in question.

Version 2.7.1 changes:
 - Heat simulation error fixed: heat sinks work for whole ship and not just overloaded rack
 - Capacitor info now shows amount of charge your capacitor will be stable at if there is not enough consumption to drain in completely
 - Changes from SiSi server made available for testing. To test them EFT must be launched with "/DataDir Data_SpeedPatch" switch

Version 2.7.2 changes:
 - Error caused by capacitor calculations with capacitor adding modules (energy transfer arrays, nosferatus and capacitor boosters) should no longer appear
 - Warp Scramblers in Speed Patch database working correctly now
 - Fitting Panel can now be unattached from the left side of window

Version 2.8 changes:
 - Error preventing freighters to work correctly has been fixed
 - Amounts of effective hp's greater than ten millions will be shown correctly now
 - DPS graphs are now subject to "Include reload time in DPS" option
 - New option in defence menu allows to choose between shield, armor and structure defence efficiency
 - Boosters and their affecting skills and implant have been added
 - New "Boosters and Implants" button opens list of setup specific boosters and implants. Boosters from fitting panel and implants from character editor implant tree can be dragged there. Please note that setup specific implants override effects from character implants from the same slot.

Version 2.8.1 changes:
 - Typo in "Boosters and Implants" button caption fixed
 - Electronic Assault Ships resistances corrected
 - Shield explosive resistances on T2 mining barges adjusted according to ingame values
 - Duplicate setup function now copies implants and boosters to the new setup
 - Bug of "shaking" of module list upon column resizing has been fixed
 - Fixed bug with projected effects not being removed on setup switch if said setup projects effects on himself
 - Error caused by adding Boosters or Implants to the setup should no longer appear

Version 2.9 changes:
 - Error which prevented correct skill API import in some cases has been fixed
 - Show Info window now shows descriptions for skills and implants
 - Fitting Panel should have a correct color now and module filter buttons should have text written with proper font when using XP style Windows theme
 - Implants are available on Fitting Panel now

 - Berserker SW-900 drone skill requirements were fixed
 - Some of not available in game ammo types were removed
 - Battleship ECM bonuses now affecting ECM bursts

 - Database updated to Quantum Rise

Version 2.9.1 changes:
 - Ship base speed changes were missing. This has been resolved.